//==============================================================================
// Raiding Cavalry_anim.txt
//==============================================================================

import Norse_Cavalry_Shield_anim.txt
import Norse_axe_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
            ReplaceTexture Infantry G Hoplite Head Standard/infantry n bondi head standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
            ReplaceTexture Infantry G Hoplite Head Standard/archer n archer head copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
            ReplaceTexture Infantry G Hoplite Head Standard/archer n archer head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
            ReplaceTexture Infantry G Hoplite Head Standard/archer n archer head iron
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================

anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer standard
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredB
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer standard
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer bronze
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredB
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer bronze
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer iron
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredB
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer iron
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_WalkA
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer standard
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_WalkA
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer bronze
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_WalkA
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer iron
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer standard
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer bronze
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer iron
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_idleA
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer standard
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_idleA
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer bronze
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_idleA
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer iron
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
  }
}

//==============================================================================

anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer standard
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer bronze
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer iron
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer standard
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
 
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer bronze
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
 
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
ReplaceTexture cavalry n raiding cavalry standard/cavalry n archer iron
ReplaceTexture cavalry n raiding cavalry horse standard/cavalry n light cavalry horse map
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
 
         }
      }
   }
}
